![]() The death messages come up, but when the prompt comes up for "Please place the towne disk into drive 1 and press ", the system freezes after pressing escape. So further on the IIgs I thought to get myself killed so I would return to Lord British's castle. Same middle of the ocean stuff happening when Britannia tries to load the next section of the map on the IIgs. I thought slowing the IIgs to //e speed would work but it didn't. I figured, ok, let's boot and quickly hit OA-CNTL-ESC to access the menu and slow the IIgs to 1 mhz. Same random locations happened when Britannia loads the next map section. Next thing I tried was putting the image as boot on the IIgs. Just to be sure, I removed acceleration (pulled the card) and each new section of the Britannia map loads just fine on the //e. But of course this game is not meant to be accelerated so that's really just a silly quirk. Sometimes in the middle of the ocean, lol. What happens is that when CFFA disk access is needed to load the next section of Britannia, my character will suddenly appear in random locations. If the //e is accelerated, then walking around in Britannia doesn't work. Ok, tried a couple things just having fun. Though this exact scenario will play out in a multitude of alternate time-lines, we are fortunate to witness a slightly less comical but infinitely more unlikely chain of events. ![]() ![]() Though exactly what would happen next will be hotly debated among the most respected scholars until the end of time itself, it is universally agreed that had the copy-protection dragon known that qkumba’s last dragon-pity-inducing moments would include an attempt to re-enact the feeble defense of a fictional character, he would have been stricken dead of sheer embarrassment for his foe. Grasping the significance of this moment as a drowning sailor would a life-line, qkumba stops his wild and grossly unflattering gesticulations, planting his remaining foot deep into the earth and closing his eyes in deep meditation as his favorite hero Daniel LaRusso once did in a work of fiction now forever lost to time. No creature living within the stream of time is able to perceive these destiny altering cycles, not even the eldest of copy-protection dragons, but qkumba is no ordinary creature he is the master of timing and cycle counting. The moment is gone almost before it began, imperceptible even to the elder dragon himself as he barrels towards the hopping qkumba to collect his well earned meal, but even the infinitesimally smallest of moments will affect the cycles of time and the destiny of all those within it much as the fluttering of a butterfly wing can cause an empire-ravaging hurricane in far-away lands. Bewildered by the sight of his deadly but wounded foe floundering about on its remaining leg in one last desperate and futile act of resistance, the copy-protection dragon pauses for a moment of what may only be described as profound pity, a feeling completely foreign and thought not to exist in a dragon whose very nature makes it impossible, much less one of the five elder dragons where any sign of weakness is an immediate death sentence never in its eternal existence has a foe lowered himself to such a pitifully ignoble sight, preferring instead to die with some semblance of dignity, but then again never has a dragon come across the likes of qkumba before.
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